Omdia: China, US and South Korea Rank Top Three in Global E-Sports Market

According to market survey results recently released by analysis and consultancy firm Omdia, the e-sports market with the highest income in the world has changed from the U.S. to China in the past five years.

(Source: Omdia)

Omdia’s data show that in 2018 the U.S. ranked first, China second and South Korea third, in terms of e-sports revenue. Since 2019, China has surpassed the U.S. and kept the first place. South Korea, Germany and Britain have been ranked third, fourth and fifth.

In addition, Omdia released a forecast for the e-sports industry up to 2025. In 2020, the top five countries account for 73% of global e-sports revenue. It is estimated that by 2025, this share will drop to 69%, and the lower ranked countries will gradually increase their market share of the e-sports industry due to the expansion of high-speed networks.

Market research and consulting company iResearch revealed in their 2021 China E-Sports Industry Report released in May this year that the overall market size of China’s e-sports industry will exceed 145 billion yuan ($22.54 billion) in 2020, with the growth mainly coming from the rapid development of the mobile e-sports game market and the wider e-sports ecosystem. It is estimated that the Chinese e-sports market will exceed 180 billion yuan in 2021.

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